public static SetCombatTarget ( Creature creature, long targetEntityId, TargetMode mode ) : void | ||
creature | Creature | |
targetEntityId | long | |
mode | TargetMode | |
Résultat | void |
public static void SetCombatTarget(Creature creature, long targetEntityId, TargetMode mode)
{
var packet = new Packet(Op.SetCombatTarget, creature.EntityId);
packet.PutLong(targetEntityId);
packet.PutByte((byte)mode);
packet.PutString("");
creature.Region.Broadcast(packet, creature);
}