public static void StatUpdateDefault(Creature creature)
{
// Private
StatUpdate(creature, StatUpdateType.Private,
Stat.Height, Stat.Upper, Stat.Lower,
Stat.Life, Stat.LifeInjured, Stat.LifeMax, Stat.LifeMaxMod,
Stat.Stamina, Stat.Hunger, Stat.StaminaMax, Stat.StaminaMaxMod,
Stat.Mana, Stat.ManaMax, Stat.ManaMaxMod,
Stat.Str, Stat.Dex, Stat.Int, Stat.Luck, Stat.Will,
Stat.StrMod, Stat.DexMod, Stat.IntMod, Stat.LuckMod, Stat.WillMod,
Stat.DefenseBaseMod, Stat.DefenseMod, Stat.ProtectionBaseMod, Stat.ProtectionMod,
Stat.Level, Stat.Experience, Stat.AbilityPoints, Stat.CombatPower, Stat.Age
);
// Public
StatUpdate(creature, StatUpdateType.Public,
Stat.Life, Stat.LifeInjured, Stat.LifeMax, Stat.LifeMaxMod
);
}