public static HomesteadEnterRequestR ( Creature creature ) : void | ||
creature | Creature | |
Résultat | void |
public static void HomesteadEnterRequestR(Creature creature)
{
var packet = new Packet(Op.HomesteadEnterRequestR, creature.EntityId);
packet.PutByte(false);
packet.PutByte((byte)HomesteadEnterRequestResponse.FailedToEnter);
creature.Client.Send(packet);
}