public static GuildNameAgreeRequest ( Creature creature, long requesteeEntityId, string name ) : void | ||
creature | Creature | |
requesteeEntityId | long | |
name | string | |
Résultat | void |
public static void GuildNameAgreeRequest(Creature creature, long requesteeEntityId, string name)
{
var packet = new Packet(Op.GuildNameAgreeRequest, creature.EntityId);
packet.PutLong(requesteeEntityId);
packet.PutString(name);
creature.Client.Send(packet);
}