public void updateCharacter(int charid, int partyid)
{
//for (NetComputers::const_iterator i = clients.begin(),
// i_end = clients.end(); i != i_end; ++i)
//{
// GameClient *c = static_cast< GameClient * >(*i);
// if (c.character.getDatabaseID() == charid)
// {
// c.character.setParty(partyid);
// }
//}
}