public void deletePendingClient(NetComputer client)
{
GameClient computer=(GameClient)client;
// Something might have changed since it was inserted
if(computer.status!=(int)AccountClientStatus.CLIENT_QUEUED)
return;
MessageOut msg=new MessageOut(Protocol.GPMSG_CONNECT_RESPONSE);
msg.writeInt8((int)ErrorMessage.ERRMSG_TIME_OUT);
// The computer will be deleted when the disconnect event is processed
computer.disconnect(msg);
}