void handleLowerAttribute(GameClient client, MessageIn message)
{
//const int attribute = message.readInt32();
//AttribmodResponseCode retCode;
//retCode = client.character.useCorrectionPoint(attribute);
//MessageOut result(GPMSG_LOWER_ATTRIBUTE_RESPONSE);
//result.writeInt8(retCode);
//result.writeInt32(attribute);
//client.send(result);
//if (retCode == ATTRIBMOD_OK)
//{
// accountHandler.updateCharacterPoints(
// client.character.getDatabaseID(),
// client.character.getCharacterPoints(),
// client.character.getCorrectionPoints());
// // log transaction
// std::stringstream str;
// str << "User decreased attribute " << attribute;
// accountHandler.sendTransaction(client.character.getDatabaseID(),
// TRANS_ATTR_DECREASE, str.str());
//}
}