invertika_game.Game.GameHandler.handleUseItem C# (CSharp) Method

handleUseItem() private method

private handleUseItem ( GameClient client, ISL.Server.Network.MessageIn message ) : void
client GameClient
message ISL.Server.Network.MessageIn
return void
        void handleUseItem(GameClient client, MessageIn message)
        {
            //const int slot = message.readInt16();
            //Inventory inv(client.character);

            //if (ItemClass *ic = itemManager.getItem(inv.getItem(slot)))
            //{
            //    if (ic.hasTrigger(ITT_ACTIVATE))
            //    {
            //        std::stringstream str;
            //        str << "User activated item " << ic.getDatabaseID()
            //            << " from slot " << slot;
            //        accountHandler.sendTransaction(client.character.getDatabaseID(),
            //                                        TRANS_ITEM_USED, str.str());
            //        if (ic.useTrigger(client.character, ITT_ACTIVATE))
            //            inv.removeFromSlot(slot, 1);
            //    }
            //}
        }