void handleUseItem(GameClient client, MessageIn message)
{
//const int slot = message.readInt16();
//Inventory inv(client.character);
//if (ItemClass *ic = itemManager.getItem(inv.getItem(slot)))
//{
// if (ic.hasTrigger(ITT_ACTIVATE))
// {
// std::stringstream str;
// str << "User activated item " << ic.getDatabaseID()
// << " from slot " << slot;
// accountHandler.sendTransaction(client.character.getDatabaseID(),
// TRANS_ITEM_USED, str.str());
// if (ic.useTrigger(client.character, ITT_ACTIVATE))
// inv.removeFromSlot(slot, 1);
// }
//}
}