invertika_game.Game.GameHandler.handleSay C# (CSharp) Method

handleSay() private method

private handleSay ( GameClient client, ISL.Server.Network.MessageIn message ) : void
client GameClient
message ISL.Server.Network.MessageIn
return void
        void handleSay(GameClient client, MessageIn message)
        {
            //const std::string say = message.readString();
            //if (say.empty())
            //    return;

            //if (say[0] == '@')
            //{
            //    CommandHandler::handleCommand(client.character, say);
            //    return;
            //}
            //if (!client.character.isMuted())
            //{
            //    GameState::sayAround(client.character, say);
            //    std::string msg = client.character.getName() + " said " + say;
            //    accountHandler.sendTransaction(client.character.getDatabaseID(),
            //                                    TRANS_MSG_PUBLIC, msg);
            //}
            //else
            //{
            //    GameState::sayTo(client.character, NULL,
            //                     "You are not allowed to talk right now.");
            //}
        }