void handleSay(GameClient client, MessageIn message)
{
//const std::string say = message.readString();
//if (say.empty())
// return;
//if (say[0] == '@')
//{
// CommandHandler::handleCommand(client.character, say);
// return;
//}
//if (!client.character.isMuted())
//{
// GameState::sayAround(client.character, say);
// std::string msg = client.character.getName() + " said " + say;
// accountHandler.sendTransaction(client.character.getDatabaseID(),
// TRANS_MSG_PUBLIC, msg);
//}
//else
//{
// GameState::sayTo(client.character, NULL,
// "You are not allowed to talk right now.");
//}
}