static Actor findActorNear(Actor p, int id)
{
//MapComposite *map = p.getMap();
//const Point &ppos = p.getPosition();
//// See map.h for tiles constants
//const int pixelDist = DEFAULT_TILE_LENGTH * TILES_TO_BE_NEAR;
//for (ActorIterator i(map.getAroundPointIterator(ppos, pixelDist)); i; ++i)
//{
// Actor *a = *i;
// if (a.getPublicID() != id)
// continue;
// return ppos.inRangeOf(a.getPosition(), pixelDist) ? a : 0;
//}
//return 0;
return null; //ssk
}