private handleAttack ( |
||
client | ||
message | ISL.Server.Network.MessageIn | |
return | void |
void handleAttack(GameClient client, MessageIn message)
{
//int id = message.readInt16();
//LOG_DEBUG("Character " << client.character.getPublicID()
// << " attacked being " << id);
//Actor *o = findActorNear(client.character, id);
//if (o && o.getType() != OBJECT_NPC)
//{
// Being *being = static_cast<Being*>(o);
// client.character.setTarget(being);
// client.character.setAction(ATTACK);
//}
}