invertika_game.Game.GameHandler.completeServerChange C# (CSharp) Method

completeServerChange() public method

public completeServerChange ( int id, string token, string address, int port ) : void
id int
token string
address string
port int
return void
        public void completeServerChange(int id, string token, string address, int port)
        {
            //for (NetComputers::const_iterator i = clients.begin(),
            //     i_end = clients.end(); i != i_end; ++i)
            //{
            //    GameClient *c = static_cast< GameClient * >(*i);
            //    if (c.status == CLIENT_CHANGE_SERVER &&
            //        c.character.getDatabaseID() == id)
            //    {
            //        MessageOut msg(GPMSG_PLAYER_SERVER_CHANGE);
            //        msg.writeString(token, MAGIC_TOKEN_LENGTH);
            //        msg.writeString(address);
            //        msg.writeInt16(port);
            //        c.send(msg);
            //        c.character.disconnected();
            //        delete c.character;
            //        c.character = NULL;
            //        c.status = CLIENT_LOGIN;
            //        return;
            //    }
            //}
        }