public void completeServerChange(int id, string token, string address, int port)
{
//for (NetComputers::const_iterator i = clients.begin(),
// i_end = clients.end(); i != i_end; ++i)
//{
// GameClient *c = static_cast< GameClient * >(*i);
// if (c.status == CLIENT_CHANGE_SERVER &&
// c.character.getDatabaseID() == id)
// {
// MessageOut msg(GPMSG_PLAYER_SERVER_CHANGE);
// msg.writeString(token, MAGIC_TOKEN_LENGTH);
// msg.writeString(address);
// msg.writeInt16(port);
// c.send(msg);
// c.character.disconnected();
// delete c.character;
// c.character = NULL;
// c.status = CLIENT_LOGIN;
// return;
// }
//}
}