private getClientByNameSlow ( string name ) : |
||
name | string | |
return |
GameClient getClientByNameSlow(string name)
{
//for (NetComputers::const_iterator i = clients.begin(),
// i_end = clients.end(); i != i_end; ++i)
//{
// GameClient *c = static_cast< GameClient * >(*i);
// Character *ch = c.character;
// if (ch && ch.getName() == name)
// {
// return c;
// }
//}
//return 0;
return null; //ssk
}