void handleMoveItem(GameClient client, MessageIn message)
{
//const int slot1 = message.readInt16();
//const int slot2 = message.readInt16();
//const int amount = message.readInt16();
//Inventory(client.character).move(slot1, slot2, amount);
//// log transaction
//std::stringstream str;
//str << "User moved item "
// << " from slot " << slot1 << " to slot " << slot2;
//accountHandler.sendTransaction(client.character.getDatabaseID(),
// TRANS_ITEM_MOVE, str.str());
}