void handleActionChange(GameClient client, MessageIn message)
{
//const BeingAction action = (BeingAction) message.readInt8();
//const BeingAction current = (BeingAction) client.character.getAction();
//bool logActionChange = true;
//switch (action)
//{
// case STAND:
// if (current == SIT)
// {
// client.character.setAction(STAND);
// logActionChange = false;
// }
// break;
// case SIT:
// if (current == STAND)
// {
// client.character.setAction(SIT);
// logActionChange = false;
// }
// break;
// default:
// break;
//}
//// Log the action change only when this is relevant.
//if (logActionChange)
//{
// // log transaction
// std::stringstream str;
// str << "User changed action from " << current << " to " << action;
// accountHandler.sendTransaction(client.character.getDatabaseID(),
// TRANS_ACTION_CHANGE, str.str());
//}
}