invertika_game.Game.GameHandler.handleActionChange C# (CSharp) Method

handleActionChange() private method

private handleActionChange ( GameClient client, ISL.Server.Network.MessageIn message ) : void
client GameClient
message ISL.Server.Network.MessageIn
return void
        void handleActionChange(GameClient client, MessageIn message)
        {
            //const BeingAction action = (BeingAction) message.readInt8();
            //const BeingAction current = (BeingAction) client.character.getAction();
            //bool logActionChange = true;

            //switch (action)
            //{
            //    case STAND:
            //        if (current == SIT)
            //        {
            //            client.character.setAction(STAND);
            //            logActionChange = false;
            //        }
            //        break;
            //    case SIT:
            //        if (current == STAND)
            //        {
            //            client.character.setAction(SIT);
            //            logActionChange = false;
            //        }
            //        break;
            //    default:
            //        break;
            //}

            //// Log the action change only when this is relevant.
            //if (logActionChange)
            //{
            //    // log transaction
            //    std::stringstream str;
            //    str << "User changed action from " << current << " to " << action;
            //    accountHandler.sendTransaction(client.character.getDatabaseID(),
            //                                    TRANS_ACTION_CHANGE, str.str());
            //}
        }