OpenMinecraft.InfdevHandler.SetBlockAt C# (CSharp) Method

SetBlockAt() public method

public SetBlockAt ( int px, int y, int pz, byte val ) : void
px int
y int
pz int
val byte
return void
		public override void SetBlockAt(int px, int y, int pz, byte val)
        {
            if (y < 0 || y >= ChunkY) return;
            /*
            int X = px / ChunkX;
            int Z = pz / ChunkZ;

            int x = px - ((px >> 4) * ChunkX); //(px >> 4) & 0xf;
            int z = pz - ((pz >> 4) * ChunkZ); //(py >> 4) & 0xf;
            */

            int X, Z;
            Vector3i local = Global2Local(new Vector3i(px, y, pz), out X, out Z);

            Chunk c = GetChunk(X, Z);
            if (c == null) return;
			c.Blocks[local.X, y, local.Z] = val;
			SetChunk(X, Z, c);
        }

Same methods

InfdevHandler::SetBlockAt ( Vector3i p, byte id ) : void