OpenMinecraft.InfdevHandler.GetBlockIn C# (CSharp) Method

GetBlockIn() public method

public GetBlockIn ( long CX, long CZ, Vector3i pos ) : byte
CX long
CZ long
pos Vector3i
return byte
		public byte GetBlockIn(long CX, long CZ, Vector3i pos)
		{
			pos = new Vector3i(pos.Y, pos.X, pos.Z);
			/*
			if (
				!Check(pos.X, -1, ChunkX) ||
				!Check(pos.Y, -1, ChunkZ) ||
				!Check(pos.Z, -1, ChunkY))
			{
				//if(_DEBUG) Console.WriteLine("<{0},{1},{2}> out of bounds", x, y, z);
				return 0x00;
			}
			 */

            Vector2i ci = GetChunkHandle((int)CX, (int)CZ);
			int i = GetBlockIndex((int)pos.X, (int)pos.Y, (int)pos.Z);
			//try
			//{
			if (mChunks.ContainsKey(ci))
			{
				if (mChunks[ci] == null) return 0x00;
				return mChunks[ci].Blocks[(int)pos.X, (int)pos.Y, (int)pos.Z];
			}
			//}
			//catch (Exception)
			//{
			//    return 0x00;
			//}
			Chunk c = _LoadChunk((int)CX, (int)CZ);

			if (!mChunks.ContainsKey(ci))
				mChunks.Add(ci, c);

			try
			{
				return c.Blocks[(int)pos.X, (int)pos.Y, (int)pos.Z];
			}
			catch (Exception)
			{
				return 0x00;
			}
		}