private byte[, ,] DecompressLightmap(byte[] databuffer)
{
byte[, ,] blocks = new byte[ChunkX, ChunkY, ChunkZ];
for (int x = 0; x < ChunkX; x++)
{
for (int y = 0; y < ChunkY; y++)
{
for (int z = 0; z < ChunkZ; z++)
{
blocks[x,y,z]=(byte)DecompressLight(databuffer, x, y, z);
}
}
}
return blocks;
}