public override void ClearInventory()
{
NbtCompound Data = (NbtCompound)mRoot.RootTag["Data"];
NbtCompound Player = (NbtCompound)Data["Player"];
NbtList pi = (NbtList)Player["Inventory"];
Player["Inventory"] = pi;
Data["Player"] = Player;
mRoot.RootTag["Data"] = Data;
}
public override void Repair()