public override bool SetArmor(ArmorType Armor, short itemID, int Damage, int Count)
{
int slot = 103;
switch (Armor)
{
case ArmorType.Helm:
slot = 103;
break;
case ArmorType.Torso:
slot = 102;
break;
case ArmorType.Legs:
slot = 101;
break;
case ArmorType.Boots:
slot = 100;
break;
}
return SetInventory(slot, itemID, Damage, Count);
}