UnityEditor.SceneView.FrameLastActiveSceneView C# (CSharp) Method

FrameLastActiveSceneView() public static method

public static FrameLastActiveSceneView ( ) : bool
return bool
        public static bool FrameLastActiveSceneView()
        {
            if (lastActiveSceneView == null)
            {
                return false;
            }
            return lastActiveSceneView.SendEvent(EditorGUIUtility.CommandEvent("FrameSelected"));
        }

Usage Example

        protected virtual void PingObject(T m)
        {
            var ms = GameObject.FindObjectsOfType <T>().Select(
                r =>
            {
                return(r);
            }).Distinct().ToList();

            ms.RemoveAll(g => { return(g == null); });
            Selection.objects = ms.ToArray();
            EditorGUIUtility.PingObject(Selection.activeGameObject);
            SceneView.FrameLastActiveSceneView();
        }
All Usage Examples Of UnityEditor.SceneView::FrameLastActiveSceneView