internal float GetVerticalFOV(float aspectNeutralFOV) { float f = (Mathf.Tan((aspectNeutralFOV * 0.5f) * 0.01745329f) * 0.7071068f) / Mathf.Sqrt(this.m_Camera.aspect); return ((Mathf.Atan(f) * 2f) * 57.29578f); }