UnityEditor.SceneView.AlignWithView C# (CSharp) Method

AlignWithView() public method

public AlignWithView ( ) : void
return void
        public void AlignWithView()
        {
            float num;
            Vector3 vector3;
            this.FixNegativeSize();
            Vector3 position = this.camera.transform.position;
            Vector3 vector2 = position - Tools.handlePosition;
            (Quaternion.Inverse(Selection.activeTransform.rotation) * this.camera.transform.rotation).ToAngleAxis(out num, out vector3);
            vector3 = Selection.activeTransform.TransformDirection(vector3);
            Undo.RecordObjects(Selection.transforms, "Align with view");
            foreach (Transform transform in Selection.transforms)
            {
                transform.position += vector2;
                transform.RotateAround(position, vector3, num);
            }
        }