UnityEditor.SceneView.InputForGizmosThatAreRenderedOnTopOfSceneView C# (CSharp) Method

InputForGizmosThatAreRenderedOnTopOfSceneView() private method

private InputForGizmosThatAreRenderedOnTopOfSceneView ( ) : void
return void
        private void InputForGizmosThatAreRenderedOnTopOfSceneView()
        {
            if (Event.current.type != EventType.Repaint)
            {
                this.svRot.OnGUI(this);
            }
        }