UnityEditor.SceneView.DoesCameraDrawModeSupportDeferred C# (CSharp) Method

DoesCameraDrawModeSupportDeferred() static private method

static private DoesCameraDrawModeSupportDeferred ( DrawCameraMode mode ) : bool
mode DrawCameraMode
return bool
        internal static bool DoesCameraDrawModeSupportDeferred(DrawCameraMode mode)
        {
            return (((((((mode == DrawCameraMode.Normal) || (mode == DrawCameraMode.Textured)) || ((mode == DrawCameraMode.TexturedWire) || (mode == DrawCameraMode.ShadowCascades))) || (((mode == DrawCameraMode.RenderPaths) || (mode == DrawCameraMode.AlphaChannel)) || ((mode == DrawCameraMode.DeferredDiffuse) || (mode == DrawCameraMode.DeferredSpecular)))) || ((((mode == DrawCameraMode.DeferredSmoothness) || (mode == DrawCameraMode.DeferredNormal)) || ((mode == DrawCameraMode.Charting) || (mode == DrawCameraMode.Systems))) || (((mode == DrawCameraMode.Albedo) || (mode == DrawCameraMode.Emissive)) || ((mode == DrawCameraMode.Irradiance) || (mode == DrawCameraMode.Directionality))))) || ((mode == DrawCameraMode.Baked) || (mode == DrawCameraMode.Clustering))) || (mode == DrawCameraMode.LitClustering));
        }