UnityEditor.SceneView.Awake C# (CSharp) Method

Awake() private method

private Awake ( ) : void
return void
        internal void Awake()
        {
            if (this.m_SceneViewState == null)
            {
                this.m_SceneViewState = new SceneViewState();
            }
            if (this.m_2DMode || (EditorSettings.defaultBehaviorMode == EditorBehaviorMode.Mode2D))
            {
                this.m_LastSceneViewRotation = Quaternion.LookRotation(new Vector3(-1f, -0.7f, -1f));
                this.m_LastSceneViewOrtho = false;
                this.m_Rotation.value = Quaternion.identity;
                this.m_Ortho.value = true;
                this.m_2DMode = true;
                if (Tools.current == Tool.Move)
                {
                    Tools.current = Tool.Rect;
                }
            }
        }