public static FrameLastActiveSceneView ( ) : bool | ||
Результат | bool |
public static bool FrameLastActiveSceneView()
{
if (lastActiveSceneView == null)
{
return false;
}
return lastActiveSceneView.SendEvent(EditorGUIUtility.CommandEvent("FrameSelected"));
}
protected virtual void PingObject(T m) { var ms = GameObject.FindObjectsOfType <T>().Select( r => { return(r); }).Distinct().ToList(); ms.RemoveAll(g => { return(g == null); }); Selection.objects = ms.ToArray(); EditorGUIUtility.PingObject(Selection.activeGameObject); SceneView.FrameLastActiveSceneView(); }