Axiom.RenderSystems.DirectX9.D3DRenderSystem.SetSeparateSceneBlending C# (CSharp) Метод

SetSeparateSceneBlending() приватный метод

private SetSeparateSceneBlending ( SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op = SceneBlendOperation.Add, SceneBlendOperation alphaOp = SceneBlendOperation.Add ) : void
sourceFactor SceneBlendFactor
destFactor SceneBlendFactor
sourceFactorAlpha SceneBlendFactor
destFactorAlpha SceneBlendFactor
op SceneBlendOperation
alphaOp SceneBlendOperation
Результат void
        public override void SetSeparateSceneBlending( SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha,
            SceneBlendFactor destFactorAlpha, SceneBlendOperation op = SceneBlendOperation.Add, SceneBlendOperation alphaOp = SceneBlendOperation.Add )
        {
            if ( sourceFactor == SceneBlendFactor.One && destFactor == SceneBlendFactor.Zero &&
                 sourceFactorAlpha == SceneBlendFactor.One && destFactorAlpha == SceneBlendFactor.Zero )
            {
                SetRenderState( RenderState.AlphaBlendEnable, false );
            }
            else
            {
                SetRenderState( RenderState.AlphaBlendEnable, true );
                SetRenderState( RenderState.SeparateAlphaBlendEnable, true );
                SetRenderState( RenderState.SourceBlend, (int)D3DHelper.ConvertEnum( sourceFactor ) );
                SetRenderState( RenderState.DestinationBlend, (int)D3DHelper.ConvertEnum( destFactor ) );
                SetRenderState( RenderState.SourceBlendAlpha, (int)D3DHelper.ConvertEnum( sourceFactorAlpha ) );
                SetRenderState( RenderState.DestinationBlendAlpha, (int)D3DHelper.ConvertEnum( destFactorAlpha ) );
            }

            SetRenderState(RenderState.BlendOperation, (int)D3DHelper.ConvertEnum(op));
            SetRenderState(RenderState.BlendOperationAlpha, (int)D3DHelper.ConvertEnum(alphaOp));
        }
D3DRenderSystem