public override void SetTextureCoordCalculation( int stage, TexCoordCalcMethod method, Frustum frustum )
{
// save this for texture matrix calcs later
_texStageDesc[ stage ].autoTexCoordType = method;
_texStageDesc[ stage ].frustum = frustum;
SetTextureStageState( stage, TextureStage.TexCoordIndex,
D3DHelper.ConvertEnum( method, _deviceManager.ActiveDevice.D3D9DeviceCaps ) |
_texStageDesc[ stage ].coordIndex );
}