Axiom.RenderSystems.DirectX9.D3DRenderSystem.ConfigOptionChanged C# (CSharp) Метод

ConfigOptionChanged() приватный метод

private ConfigOptionChanged ( string name, string value ) : void
name string
value string
Результат void
        private void ConfigOptionChanged( string name, string value )
        {
            LogManager.Instance.Write( "D3D9 : RenderSystem Option: {0} = {1}", name, value );

            var viewModeChanged = false;

            // Find option
            //var opt = ConfigOptions[ name ];

            // Refresh other options if D3DDriver changed
            switch ( name )
            {
                case "Rendering Device":
                    RefreshD3DSettings();
                    break;
                case "Full Screen":
                {
                    // Video mode is applicable
                    var opt = ConfigOptions[ "Video Mode" ];
                    if ( opt.Value == "" )
                    {
                        opt.Value = "800 x 600 @ 32-bit colour";
                        viewModeChanged = true;
                    }
                }
                    break;
                case "FSAA":
                {
                    var values = value.Split( new[] { ' ' } );
                    _fsaaSamples = 0;
                    int.TryParse( values[ 0 ], out _fsaaSamples );
                    if (values.Length > 1)
                        _fsaaHint = values[ 1 ];
                }
                    break;
                case "VSync":
                    vSync = ( value == "Yes" );
                    break;
                case "VSync Interval":
                    vSyncInterval = int.Parse( value );
                    break;
                case "Allow NVPerfHUD":
                    _useNVPerfHUD = ( value == "Yes" );
                    break;
                case "Resource Creation Policy":
                    switch ( value )
                    {
                        case "Create on active device":
                            _resourceManager.CreationPolicy = D3D9ResourceManager.ResourceCreationPolicy.CreateOnActiveDevice;
                            break;
                        case "Create on all devices":
                            _resourceManager.CreationPolicy = D3D9ResourceManager.ResourceCreationPolicy.CreateOnAllDevices;
                            break;
                    }
                    break;
                case "Multi device memory hint":
                    switch ( value )
                    {
                        case "Use minimum system memory":
                            _resourceManager.AutoHardwareBufferManagement = false;
                            break;
                        case "Auto hardware buffers management":
                            _resourceManager.AutoHardwareBufferManagement = true;
                            break;
                    }
                    break;
            }

            if (viewModeChanged || name == "Video Mode")
            {
                RefreshFsaaOptions();
            }
        }
D3DRenderSystem