Axiom.RenderSystems.DirectX9.D3DRenderSystem.dispose C# (CSharp) Метод

dispose() защищенный метод

protected dispose ( bool disposeManagedResources ) : void
disposeManagedResources bool
Результат void
        protected override void dispose(bool disposeManagedResources)
        {
            // this causes infinite recursions in axiom
            //Shutdown();

            // Deleting the HLSL program factory
            if ( _hlslProgramFactory != null )
            {
                // Remove from manager safely
                if ( HighLevelGpuProgramManager.Instance != null )
                    HighLevelGpuProgramManager.Instance.RemoveFactory( _hlslProgramFactory );
                _hlslProgramFactory.Dispose();
                _hlslProgramFactory = null;
            }

            if ( _pD3D != null )
            {
                _pD3D.Dispose();
                _pD3D = null;
            }

            if ( _resourceManager != null )
            {
                _resourceManager.Dispose();
                _resourceManager = null;
            }

            LogManager.Instance.Write( "D3D9 : {0} destroyed.", Name );

            _D3D9RenderSystem = null;

            base.dispose( disposeManagedResources );
        }
D3DRenderSystem