Axiom.RenderSystems.DirectX9.D3DRenderSystem.CreateDepthBufferFor C# (CSharp) Метод

CreateDepthBufferFor() приватный метод

private CreateDepthBufferFor ( RenderTarget renderTarget ) : DepthBuffer
renderTarget Axiom.Graphics.RenderTarget
Результат DepthBuffer
        public override DepthBuffer CreateDepthBufferFor( RenderTarget renderTarget )
        {
            var pBack = (Surface[])renderTarget[ "DDBACKBUFFER" ];

		    if( pBack[0] == null )
			    return null;

            var srfDesc = pBack[ 0 ].Description;

		    //Find an appropiarte format for this depth buffer that best matches the RenderTarget's
		    var dsfmt = GetDepthStencilFormatFor( srfDesc.Format );

		    //Create the depthstencil surface
		    var activeDevice = ActiveD3D9Device;

            var depthBufferSurface = Surface.CreateDepthStencil( activeDevice, srfDesc.Width, srfDesc.Height, dsfmt,
                                                                 srfDesc.MultisampleType, srfDesc.MultisampleQuality,
                                                                 true );

		    var newDepthBuffer = new D3D9DepthBuffer( PoolId.Default, this,
												    activeDevice, depthBufferSurface,
												    dsfmt, srfDesc.Width, srfDesc.Height,
												    srfDesc.MultisampleType, srfDesc.MultisampleQuality, false );

		    return newDepthBuffer;
        }
D3DRenderSystem