Axiom.RenderSystems.DirectX9.D3DRenderSystem.AddManualDepthBuffer C# (CSharp) Метод

AddManualDepthBuffer() приватный метод

private AddManualDepthBuffer ( Device depthSurfaceDevice, Surface depthSurface ) : DepthBuffer
depthSurfaceDevice Device
depthSurface Surface
Результат DepthBuffer
        public DepthBuffer AddManualDepthBuffer(Device depthSurfaceDevice, Surface depthSurface)
        {
            //If this depth buffer was already added, return that one

            foreach (var itor in depthBufferPool[PoolId.Default].Cast<D3D9DepthBuffer>())
            {
                if( itor.DepthBufferSurface == depthSurface )
                    return itor;
            }

            //Nope, get the info about this depth buffer and create a new container fot it
            var dsDesc = depthSurface.Description;
        
            var newDepthBuffer = new D3D9DepthBuffer( PoolId.Default, this,
                                                depthSurfaceDevice, depthSurface,
                                                dsDesc.Format, dsDesc.Width, dsDesc.Height,
                                                dsDesc.MultisampleType, dsDesc.MultisampleQuality, true );

            //Add the 'main' depth buffer to the pool
            depthBufferPool[newDepthBuffer.PoolId].Add(newDepthBuffer);

            return newDepthBuffer;
        }
D3DRenderSystem