Axiom.RenderSystems.DirectX9.D3DRenderSystem.RefreshFsaaOptions C# (CSharp) Метод

RefreshFsaaOptions() приватный метод

private RefreshFsaaOptions ( ) : void
Результат void
        private void RefreshFsaaOptions()
        {
            // Reset FSAA Options
            var optFsaa = ConfigOptions[ "FSAA" ];
            var curFsaa = optFsaa.Value;
            optFsaa.PossibleValues.Clear();
#warning Is this correct? Ogre adds the string "0" here
            optFsaa.PossibleValues.Add( 0, "None" );

            var optDevice = ConfigOptions["Rendering Device"];
            var driver = Direct3DDrivers[ optDevice.Value ];

            if ( driver != null )
            {
                var optVideoMode = ConfigOptions[ "Video Mode" ];
                var videoMode = driver.VideoModeList[ optVideoMode.Value ];
                if ( videoMode != null )
                {
                    for (var n = MultisampleType.TwoSamples; n <= MultisampleType.SixteenSamples; n++)
                    {
                        int numLevels;
                        if ( !CheckMultiSampleQuality(n, out numLevels, videoMode.Format, driver.AdapterNumber, DeviceType.Hardware, true ) )
                            continue;
                        optFsaa.PossibleValues.Add( optFsaa.PossibleValues.Count, n.ToString() );
                        if (n >= MultisampleType.EightSamples)
                            optFsaa.PossibleValues.Add(optFsaa.PossibleValues.Count, String.Format("{0} [Quality]", n));
                    }
                }
            }

            // Reset FSAA to none if previous doesn't avail in new possible values
            if ( optFsaa.PossibleValues.Values.Contains( curFsaa ) == false )
            {
                optFsaa.Value = "0";
            }
        }
D3DRenderSystem