Axiom.RenderSystems.DirectX9.D3DRenderSystem.CleanupDepthBuffers C# (CSharp) Метод

CleanupDepthBuffers() публичный метод

This function does NOT override RenderSystem.CleanupDepthBuffers(bool) functionality. On multi monitor setups, when a device becomes "inactive" (it has no RenderWindows; like when the window was moved from one monitor to another); the Device will be destroyed, meaning all it's depth buffers (auto & manual) should be removed from the pool, but only selectively removing those created by that D3D9Device.
public CleanupDepthBuffers ( Device creator ) : void
creator Device Device to compare against. Shouldn't be null
Результат void
        public void CleanupDepthBuffers(Device creator)
        {
            throw new NotImplementedException();
        }
D3DRenderSystem