public override void SetScissorTest( bool enable, int left, int top, int right, int bottom )
{
if ( enable )
{
SetRenderState(RenderState.ScissorTestEnable, true);
ActiveD3D9Device.ScissorRect = new System.Drawing.Rectangle( left, top, right - left, bottom - top );
}
else
{
SetRenderState( RenderState.ScissorTestEnable, false );
}
}