Universe.Physics.BulletSPlugin.BSAPIUnman.BSAPICPP.PhysicsStep2 C# (CSharp) Method

PhysicsStep2() private method

private PhysicsStep2 ( IntPtr world, float timeStep, int maxSubSteps, float fixedTimeStep, int &updatedEntityCount, int &collidersCount ) : int
world System.IntPtr
timeStep float
maxSubSteps int
fixedTimeStep float
updatedEntityCount int
collidersCount int
return int
            public static extern int PhysicsStep2(IntPtr world, float timeStep, int maxSubSteps, float fixedTimeStep,
                out int updatedEntityCount, out int collidersCount);
BSAPIUnman.BSAPICPP