Universe.Physics.BulletSPlugin.BSAPIUnman.BSAPICPP.CreateGearConstraint2 C# (CSharp) Method

CreateGearConstraint2() private method

private CreateGearConstraint2 ( IntPtr world, IntPtr obj1, IntPtr obj2, System.Vector3 axisInA, System.Vector3 axisInB, float ratio, bool disableCollisionsBetweenLinkedBodies ) : IntPtr
world System.IntPtr
obj1 System.IntPtr
obj2 System.IntPtr
axisInA System.Vector3
axisInB System.Vector3
ratio float
disableCollisionsBetweenLinkedBodies bool
return System.IntPtr
            public static extern IntPtr CreateGearConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2,
                Vector3 axisInA, Vector3 axisInB,
                float ratio, bool disableCollisionsBetweenLinkedBodies);
BSAPIUnman.BSAPICPP