Universe.Physics.BulletSPlugin.BSAPIUnman.BSAPICPP.Create6DofConstraintFixed2 C# (CSharp) Method

Create6DofConstraintFixed2() private method

private Create6DofConstraintFixed2 ( IntPtr world, IntPtr obj1, System.Vector3 frameInBloc, Quaternion frameInBrot, bool useLinearReferenceFrameB, bool disableCollisionsBetweenLinkedBodies ) : IntPtr
world System.IntPtr
obj1 System.IntPtr
frameInBloc System.Vector3
frameInBrot Quaternion
useLinearReferenceFrameB bool
disableCollisionsBetweenLinkedBodies bool
return System.IntPtr
            public static extern IntPtr Create6DofConstraintFixed2(IntPtr world, IntPtr obj1,
                Vector3 frameInBloc, Quaternion frameInBrot,
                bool useLinearReferenceFrameB, bool disableCollisionsBetweenLinkedBodies);
BSAPIUnman.BSAPICPP