Universe.Physics.BulletSPlugin.BSAPIUnman.BSAPICPP.Create6DofConstraintToPoint2 C# (CSharp) Method

Create6DofConstraintToPoint2() private method

private Create6DofConstraintToPoint2 ( IntPtr world, IntPtr obj1, IntPtr obj2, System.Vector3 joinPoint, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies ) : IntPtr
world System.IntPtr
obj1 System.IntPtr
obj2 System.IntPtr
joinPoint System.Vector3
useLinearReferenceFrameA bool
disableCollisionsBetweenLinkedBodies bool
return System.IntPtr
            public static extern IntPtr Create6DofConstraintToPoint2(IntPtr world, IntPtr obj1, IntPtr obj2,
                Vector3 joinPoint,
                bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
BSAPIUnman.BSAPICPP