private CreateTerrainShape2 ( uint id, System.Vector3 size, float minHeight, float maxHeight, [ heightMap, float scaleFactor, float collisionMargin ) : |
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id | uint | |
size | System.Vector3 | |
minHeight | float | |
maxHeight | float | |
heightMap | [ | |
scaleFactor | float | |
collisionMargin | float | |
return |