Universe.Physics.BulletSPlugin.BSAPIUnman.BSAPICPP.Initialize2 C# (CSharp) Method

Initialize2() private method

private Initialize2 ( System.Vector3 maxPosition, IntPtr parms, int maxCollisions, IntPtr collisionArray, int maxUpdates, IntPtr updateArray, DebugLogCallback logRoutine ) : IntPtr
maxPosition System.Vector3
parms System.IntPtr
maxCollisions int
collisionArray System.IntPtr
maxUpdates int
updateArray System.IntPtr
logRoutine DebugLogCallback
return System.IntPtr
            public static extern IntPtr Initialize2(Vector3 maxPosition, IntPtr parms,
                int maxCollisions, IntPtr collisionArray,
                int maxUpdates, IntPtr updateArray,
                DebugLogCallback logRoutine);
BSAPIUnman.BSAPICPP