private CreateSliderConstraint2 ( |
||
world | ||
obj1 | ||
obj2 | ||
frameInAloc | System.Vector3 | |
frameInArot | Quaternion | |
frameInBloc | System.Vector3 | |
frameInBrot | Quaternion | |
useLinearReferenceFrameA | bool | |
disableCollisionsBetweenLinkedBodies | bool | |
return |