Universe.Physics.BulletSPlugin.BSAPIUnman.BSAPICPP.CreateSliderConstraint2 C# (CSharp) Method

CreateSliderConstraint2() private method

private CreateSliderConstraint2 ( IntPtr world, IntPtr obj1, IntPtr obj2, System.Vector3 frameInAloc, Quaternion frameInArot, System.Vector3 frameInBloc, Quaternion frameInBrot, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies ) : IntPtr
world System.IntPtr
obj1 System.IntPtr
obj2 System.IntPtr
frameInAloc System.Vector3
frameInArot Quaternion
frameInBloc System.Vector3
frameInBrot Quaternion
useLinearReferenceFrameA bool
disableCollisionsBetweenLinkedBodies bool
return System.IntPtr
            public static extern IntPtr CreateSliderConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2,
                Vector3 frameInAloc, Quaternion frameInArot,
                Vector3 frameInBloc, Quaternion frameInBrot,
                bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
BSAPIUnman.BSAPICPP