private Create6DofSpringConstraint2 ( |
||
world | ||
obj1 | ||
obj2 | ||
frame1loc | System.Vector3 | |
frame1rot | Quaternion | |
frame2loc | System.Vector3 | |
frame2rot | Quaternion | |
useLinearReferenceFrameA | bool | |
disableCollisionsBetweenLinkedBodies | bool | |
return |