Universe.Physics.BulletSPlugin.BSAPIUnman.BSAPICPP.Create6DofSpringConstraint2 C# (CSharp) Method

Create6DofSpringConstraint2() private method

private Create6DofSpringConstraint2 ( IntPtr world, IntPtr obj1, IntPtr obj2, System.Vector3 frame1loc, Quaternion frame1rot, System.Vector3 frame2loc, Quaternion frame2rot, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies ) : IntPtr
world System.IntPtr
obj1 System.IntPtr
obj2 System.IntPtr
frame1loc System.Vector3
frame1rot Quaternion
frame2loc System.Vector3
frame2rot Quaternion
useLinearReferenceFrameA bool
disableCollisionsBetweenLinkedBodies bool
return System.IntPtr
            public static extern IntPtr Create6DofSpringConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2,
                Vector3 frame1loc, Quaternion frame1rot,
                Vector3 frame2loc, Quaternion frame2rot,
                bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
BSAPIUnman.BSAPICPP