private CreateHingeConstraint2 ( |
||
world | ||
obj1 | ||
obj2 | ||
pivotinA | System.Vector3 | |
pivotinB | System.Vector3 | |
axisInA | System.Vector3 | |
axisInB | System.Vector3 | |
useLinearReferenceFrameA | bool | |
disableCollisionsBetweenLinkedBodies | bool | |
return |