Universe.Physics.BulletSPlugin.BSAPIUnman.BSAPICPP.CreateHingeConstraint2 C# (CSharp) Method

CreateHingeConstraint2() private method

private CreateHingeConstraint2 ( IntPtr world, IntPtr obj1, IntPtr obj2, System.Vector3 pivotinA, System.Vector3 pivotinB, System.Vector3 axisInA, System.Vector3 axisInB, bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies ) : IntPtr
world System.IntPtr
obj1 System.IntPtr
obj2 System.IntPtr
pivotinA System.Vector3
pivotinB System.Vector3
axisInA System.Vector3
axisInB System.Vector3
useLinearReferenceFrameA bool
disableCollisionsBetweenLinkedBodies bool
return System.IntPtr
            public static extern IntPtr CreateHingeConstraint2(IntPtr world, IntPtr obj1, IntPtr obj2,
                Vector3 pivotinA, Vector3 pivotinB,
                Vector3 axisInA, Vector3 axisInB,
                bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
BSAPIUnman.BSAPICPP