//in Terraria.Player.Update in if statements involving controluseTile and releaseUseTile
// at end of type-check if else chain add TileLoader.RightClick(Player.tileTargetX, Player.tileTargetY);
public static void RightClick(int i, int j)
{
int type = Main.tile[i, j].type;
ModTile modTile = GetTile(type);
if (modTile != null)
{
modTile.RightClick(i, j);
}
foreach (GlobalTile globalTile in globalTiles)
{
globalTile.RightClick(i, j, type);
}
}