//in Terraria.Wiring make the following public:
// _wireList, _toProcess, _teleport, _inPumpX, _inPumpY, _numInPump, _outPumpX, _outPumpY, _numOutPump CheckMech, TripWire
//at end of Terraria.Wiring.HitWireSingle inside if statement checking for tile active add
// TileLoader.HitWire(i, j, type);
public static void HitWire(int i, int j, int type)
{
ModTile modTile = GetTile(type);
if (modTile != null)
{
modTile.HitWire(i, j);
}
foreach (GlobalTile globalTile in globalTiles)
{
globalTile.HitWire(i, j, type);
}
}