public static bool Dangersense(int i, int j, int type, Player player)
{
ModTile modTile = GetTile(type);
if (modTile != null && modTile.Dangersense(i, j, player))
{
return(true);
}
foreach (GlobalTile globalTile in globalTiles)
{
if (globalTile.Dangersense(i, j, type, player))
{
return(true);
}
}
return(false);
}