//in Terraria.WorldGen.UpdateWorld in the while loops updating certain numbers of tiles at end of null check if statements
// add TileLoader.RandomUpdate(num7, num8, Main.tile[num7, num8].type; for the first loop
// add TileLoader.RandomUpdate(num64, num65, Main.tile[num64, num65].type; for the second loop
internal static void RandomUpdate(int i, int j, int type)
{
ModTile modTile = GetTile(type);
if (modTile != null)
{
modTile.RandomUpdate(i, j);
}
foreach (GlobalTile globalTile in globalTiles)
{
globalTile.RandomUpdate(i, j, type);
}
}