//in Terraria.WorldGen.KillTile before num14 (num dust iteration) is declared, add
// TileLoader.NumDust(i, j, tile.type, ref num13);
public static void NumDust(int i, int j, int type, bool fail, ref int numDust)
{
ModTile modTile = GetTile(type);
if (modTile != null)
{
modTile.NumDust(i, j, fail, ref numDust);
}
foreach (GlobalTile globalTile in globalTiles)
{
globalTile.NumDust(i, j, type, fail, ref numDust);
}
}